Страница 404, более подробная инофрмация об ошибках, улучшение фронтэнда и логирования, исправление docker-compose

This commit is contained in:
2026-01-31 00:49:05 +03:00
parent 657f1b96f2
commit 2f3d6f0e1e
13 changed files with 500 additions and 35 deletions
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const NS = "http://www.w3.org/2000/svg";
const $svg = $("#canvas");
const CONFIG = {
holeRadius: 60,
maxRadius: 220,
tilt: 0.4,
ringsCount: 7,
ringSpeed: 0.002,
ringStroke: 5,
particlesCount: 40,
particleSpeedBase: 0.02,
particleFallSpeed: 0.2,
};
function create(tag, attrs) {
const el = document.createElementNS(NS, tag);
for (let k in attrs) el.setAttribute(k, attrs[k]);
return el;
}
const $layerBack = $(create("g", { id: "layer-back" }));
const $layerHole = $(create("g", { id: "layer-hole" }));
const $layerFront = $(create("g", { id: "layer-front" }));
$svg.append($layerBack, $layerHole, $layerFront);
const holeHalo = create("circle", {
cx: 0,
cy: 0,
r: CONFIG.holeRadius + 4,
fill: "#ffffff",
stroke: "none",
});
const holeBody = create("circle", {
cx: 0,
cy: 0,
r: CONFIG.holeRadius,
fill: "#000000",
});
$layerHole.append(holeHalo, holeBody);
class Ring {
constructor(offset) {
this.progress = offset;
const style = {
fill: "none",
stroke: "#000",
"stroke-linecap": "round",
"stroke-width": CONFIG.ringStroke,
};
this.elBack = create("path", style);
this.elFront = create("path", style);
$layerBack.append(this.elBack);
$layerFront.append(this.elFront);
}
update() {
this.progress += CONFIG.ringSpeed;
if (this.progress >= 1) this.progress -= 1;
const t = this.progress;
const currentR =
CONFIG.maxRadius - t * (CONFIG.maxRadius - CONFIG.holeRadius);
const currentRy = currentR * CONFIG.tilt;
const distFromHole = currentR - CONFIG.holeRadius;
const distFromEdge = CONFIG.maxRadius - currentR;
const fadeHole = Math.min(1, distFromHole / 40);
const fadeEdge = Math.min(1, distFromEdge / 40);
const opacity = fadeHole * fadeEdge;
if (opacity <= 0.01) {
this.elBack.setAttribute("opacity", 0);
this.elFront.setAttribute("opacity", 0);
} else {
const dBack = `M ${-currentR} 0 A ${currentR} ${currentRy} 0 0 1 ${currentR} 0`;
const dFront = `M ${-currentR} 0 A ${currentR} ${currentRy} 0 0 0 ${currentR} 0`;
this.elBack.setAttribute("d", dBack);
this.elFront.setAttribute("d", dFront);
this.elBack.setAttribute("opacity", opacity);
this.elFront.setAttribute("opacity", opacity);
const sw =
CONFIG.ringStroke *
(0.6 + 0.4 * (distFromHole / (CONFIG.maxRadius - CONFIG.holeRadius)));
this.elBack.setAttribute("stroke-width", sw);
this.elFront.setAttribute("stroke-width", sw);
}
}
}
class Particle {
constructor() {
this.el = create("circle", { fill: "#000" });
this.reset(true);
$layerFront.append(this.el);
this.inFront = true;
}
reset(randomStart = false) {
this.angle = Math.random() * Math.PI * 2;
this.r = randomStart
? CONFIG.holeRadius +
Math.random() * (CONFIG.maxRadius - CONFIG.holeRadius)
: CONFIG.maxRadius;
this.speed = CONFIG.particleSpeedBase + Math.random() * 0.02;
this.size = 1.5 + Math.random() * 2.5;
}
update() {
const acceleration = CONFIG.maxRadius / this.r;
this.angle += this.speed * acceleration;
this.r -= CONFIG.particleFallSpeed * (acceleration * 0.8);
const x = Math.cos(this.angle) * this.r;
const y = Math.sin(this.angle) * this.r * CONFIG.tilt;
const isNowFront = Math.sin(this.angle) > 0;
if (this.inFront !== isNowFront) {
this.inFront = isNowFront;
if (this.inFront) {
$layerFront.append(this.el);
} else {
$layerBack.append(this.el);
}
}
const distFromHole = this.r - CONFIG.holeRadius;
const distFromEdge = CONFIG.maxRadius - this.r;
const fadeHole = Math.min(1, distFromHole / 30);
const fadeEdge = Math.min(1, distFromEdge / 30);
const opacity = fadeHole * fadeEdge;
this.el.setAttribute("cx", x);
this.el.setAttribute("cy", y);
this.el.setAttribute("r", this.size * Math.min(1, this.r / 100));
this.el.setAttribute("opacity", opacity);
if (this.r <= CONFIG.holeRadius) {
this.reset(false);
}
}
}
const rings = [];
for (let i = 0; i < CONFIG.ringsCount; i++) {
rings.push(new Ring(i / CONFIG.ringsCount));
}
const particles = [];
for (let i = 0; i < CONFIG.particlesCount; i++) {
particles.push(new Particle());
}
function animate() {
rings.forEach((r) => r.update());
particles.forEach((p) => p.update());
requestAnimationFrame(animate);
}
animate();